AI Insights · Timothy · October 2024
Top 5 Snake Games on Android in Switzerland: Q3 2024 Performance
Explore the download, revenue, and active user trends of top snake games in Switzerland on the Android platform during Q3 2024.
In the third quarter of 2024, the top snake games on the Android platform in Switzerland displayed varying performance trends, according to data from Sensor Tower. Here's a detailed look at the performance of these games.
SSSnaker from Habby saw its weekly revenue fluctuate significantly, peaking at over $1K in early July and late July, with a notable dip to around $432 in mid-September. Downloads started at a modest 5 in the first week of July, rising to a peak of 50 mid-month, before tapering off to zero by September. Weekly active users began at 4.3K, experiencing a gradual decline but recovering to approximately 3.6K by the end of September.
Snake Clash! by Supercent, Inc. maintained a fairly consistent download rate, starting at 1.6K in July and ending at 1.3K in September. Revenue showed a downward trend initially, from $215 in early July to $64 by the end of August, before bouncing back to $204 at the quarter's end. Active users increased from 7.2K to 8.3K over the same period.
Little Big Snake from ShockwaveLLC experienced a decline in downloads, dropping from 118 in early July to just 15 by the end of September. Revenue followed a similar pattern, starting at $127 and decreasing to $69 by the end of the quarter. The number of weekly active users also decreased, starting at 380 and falling to 166.
Snake.io - Fun Snake .io Games by Kooapps Games saw a stable download rate, beginning with 905 and reaching a high of 995 mid-July, before settling at 949 by the end of September. Revenue peaked at $170 in early August, with a general downward trend to $16 by the end of September. Active users started strong at 8.7K, fluctuating throughout the quarter, and ending at 8.3K.
Snake Rivals - Fun Snake Game by Supersolid had a consistent download rate, beginning at 61 in early July and ending at 42 in late September. Revenue showed minor fluctuations, peaking at $86 in late July and closing at $31 in September. Active users hovered around 188 at the start and concluded the quarter at 145.
For more detailed insights and analysis, visit Sensor Tower.